About this game
SOMA is a gripping underwater sci-fi horror game following Simon Jarrett, who awakens in an unfamiliar location with no recollection of his identity or arrival. As you navigate the ominous ocean depths, they unravel the secrets of PATHOS-II, a submerged research facility, contending with perilous machines and mutated creatures. The game promises a suspenseful and thrilling experience, immersing players in a suspenseful narrative.
- Delve into an eerie underwater environment: Uncover the enigmas of PATHOS-II, an enigmatic underwater research facility where something has gone awry. Stay vigilant for perilous machines and mutated creatures concealed in the depths.
- Decipher perplexing puzzles: Employ your intellect and problem-solving acumen to unravel intricate puzzles, propelling yourself forward in the game. Exercise caution, as the solutions to these puzzles may defy your expectations.
- Navigate challenging decisions: While traversing PATHOS-II, confront tough decisions that wield significant influence over the narrative and your ultimate outcome. Exercise discernment in your choices, as regret may follow in the wake of unwise decisions.
Are you brave enough to explore SOMA?
All in all, SOMA is a fantastic game. From the detailed world in which it takes place, the engaging plot, and the perfect amount of creeping terror and suspense, there’s a lot to love if you’re into horror.
SOMA is not the horror game I expected out of Frictional, but I don’t care and it doesn’t matter. This is an excellent work of science fiction, not necessarily unique but uniquely told through its skillful use of video game conceits. It’s System Shock 2 for a modern sensibility, BioShock freed of its AAA chains. It’s damn good and, for my money, the most cohesive and ambitious game Frictional’s made so far.
As with any thoughtful storytelling, Soma works on multiple levels. The exploration of an underwater base is the most obvious. The deeper level is a metaphor about identity. I/you/we are each isolated survivors trapped in an outpost, looking out at the vast dark indifference of the sea, at the tragedy of a ruined world, at the unlimited possibility of the stars.
Quarter to Three