Hollow Knight: Silksong Gets New Patch, Includes Additional Controller Support and Fixes

Team Cherry has rolled out Hollow Knight: Silksong Patch 1.0.28891 across all platforms. This update adds enhanced controller support for Mac and PlayStation DualSense Edge controllers, and it resolves several bugs that can occur throughout the Metroidvania.

Hollow Knight: Silksong Gets New Patch, Includes Additional Controller Support and Fixes

The latest update is now available on PC and consoles. Patch 1.0.28891 aims to fix several crashes and bugs, while enhancing controller compatibility for Mac users and those players using the DualSense Edge controllers.

Meanwhile, there’s a new patch out in the beta version, which includes an updated Simplified Chinese translation and various other localization fixes across all languages.

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What’s Included in the New Patch

Team Cherry continues to tweak and fix Hollow Knight: Silksong since its highly anticipated launch on September 4. Unfortunately, rather than adjust the high difficulty many players are struggling with, the developer has focused on fixing controller issues across all devices.

Additionally, players will find that the Eva Hunter Crest upgrades no longer clear tool equips, the Rune Rage damage scaling has been fixed in line with other Silk Skills, and Harpoon will no longer mistakenly grant 2 Silk instead of 1.

The full list of changes is available on Steam, and is given as follows:

  • Added support for Dualsense Edge controllers.
  • Improved support for various controllers on Mac.
  • Game now pauses when the controller disconnects.
  • Fixed various smaller controller issues (more fixes to come in future).
  • Fixed remaining instance of certain players getting stuck cursed while in the late game.
  • Fixed Curveclaw not reacting to Hunter down-stab.
  • Fixed rare instances of being able to air dash and double jump when not intended.
  • Fixed several out of bounds situations.
  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
  • Slight increase to Sharp Dart and Cross Stitch damage.
  • Updated damage scaling on Rune Rage to match other Silk Skills.
  • Slight decrease to Thread Storm damage at higher needle levels.
  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.
  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
  • Fixed rare instance of Second Sentinel becoming rotated when defeated.
  • Fixed additional case of Seth sometimes getting out of bounds and not returning.
  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
  • Fixed issues when consuming a Silkeater while in water.
  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
  • Various smaller fixes and tweaks.

Beta Patch

For those who can’t wait for the next update to roll out to everyone, the Hollow Knight: Silksong beta also has a new patch. This update looks to fix localization across all languages and again aims to improve controller support with Team Cherry switching over to Unity’s Input System.

To access the Metroidvania’s beta, head to the game in your library on Steam, click Properties > Betas, and then opt in to the public beta via Beta Participation.

In the meantime, below are the patch notes for the beta update:

  • Updated Simplified Chinese translation with a new script for public testing. This is a basic implementation only, to be refined and updated based on player feedback.
  • Various localisation fixes implemented across all languages.
  • Switched to Unity’s Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: Unity Supported Devices.
  • Fixed Styx not giving rosaries when delivering the Queen’s Egg.
  • Fixed Druid’s Eyes sometimes not equipping correctly when first acquired.
  • Fixed some down attack colliders getting stuck on in rare instances.
  • Fixed several instances of Hornet’s plasmified state clearing when not intended (eg Bellway travel).
  • Fixed issues entering the plasmified state when killing a Winged Lifeseed, rather than using the Plasmium Phial.
  • Reduced unintentionally long bind time when using Multibinder with the Shaman crest.
  • Updated Multibinder’s initial bind to clear maggots, per community comments.
  • Various smaller tweaks and fixes.

Conclusion

Hollow Knight: Silksong developer Team Cherry has applied the latest patches to the public and beta versions, which improve controller support, localization, and various fixes. What do you think about the game so far? Do you like the patch? Share your thoughts with us in the comments.


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