Hollow Knight: Silksong Will Make Bosses Easier in First Patch

Team Cherry has announced the first patch for Hollow Knight: Silksong, which will fix various bugs and lower the difficulty in the early game. Silksong launched on September 4, 2025, but some feel the first two bosses are too hard to beat.

Hollow Knight: Silksong Will Make Bosses Easier in First Patch

Following years of hype, Team Cherry finally launched Hollow Knight: Silksong on September 4 for PC, Xbox, and PlayStation, and already the developer is looking at helping players with the early parts of the Metroidvania.

The first patch will roll out next week and will introduce various bug fixes and reduce the difficulty of the Moorwing and Sister Splinter bosses.

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What the First Patch Changes

Hollow Knight: Silksong is a challenging game. However, many are finding it too difficult, particularly in the early game, and Team Cherry will address it by including a “slight reduction in early game bosses Moorwing and Sister Splinter.”

Additional tweaks include a slight increase in rosary rewards, a reduction in mid-game Bellway and Bell Bench prices, and other tweaks that make various balance changes.

Patch Notes

Despite the upcoming patch reducing the difficulty of two bosses, Team Cherry is focusing primarily on bug fixes, with some slight balance adjustments in the early game.”

The full patch notes available to read on the Steam forums are as follows:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in the late game.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.

Release Date

Team Cherry has made Patch 1.0.28470 available on the public beta branch on Steam and GOG, and some are already trying the update. For the rest of us, the patch will launch sometime next week for PlayStation, Xbox, and PC.

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Conclusion

Hollow Knight: Silksong is proving too difficult for some players, and Team Cherry wants to help by reducing the difficulty of the game’s first two bosses in the Metroidvania’s first patch. Do you think the game should have difficulty options? Share your thoughts in the comments.


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