PlayerUnknown’s Battlegrounds ‘Stream Sniping’ Ban Controversy

31 July 2017 at 06:54 in Gaming News with no comments

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A PlayerUnknown’s Battlegrounds ‘Stream Sniping’ ban started a controversy in the gaming community. For those who don’t know what ‘stream sniping’ is, it is when you are watching a Twitch livestream of other players and playing in the same game to get an advantage over the other.

Playerunknowns Battlegrounds

Stream Sniping, of course, is cheating when playing in multiplayer games that have a huge livestream audience. According to the PlayerUnknown’s official rules of conduct, this is an offense that will get you banned.

This issue came about when a popular Battlegrounds player got banned for one week for allegedly ‘Stream Sniping’. The accuser Summit1G called out Stream Sniping on lotoe, which lotoe said was a false accusation.

The lead community manager for Battlegrounds named poppieQueen said that “If a ban has been issued incorrectly, we will admit our mistake and lift the ban,” further mentioning that, “however, it may take some time for us if there is no evidence to prove the banned user’s point. We need to make sure by looking into in-game data.”

PlayerUnknown himself, Brendan Greene said that the ban was actually justified. “I have seen the data the community team looked at before issuing the ban, and the ban was indeed justified.

And to address the situation of lotoe, Greene posted, “The tracking data shows that the player in question tried to join the same lobby as their target multiple times. While we understand we cannot prove that this player was watching the target’s broadcast, we see no other reason why they would consistently attempt to be in the same lobby as someone who is broadcasting live other than to have an advantage in the game.”

These events sparked a huge debate by the PUBG community on the PUBG Reddit. One post saying that “The Verdict: Nobody involved handled the situation correctly. Video game drama is fucking dumb.”

PlayerUnknown’s Battlegrounds is still in its Early Access and is said to be launched fully in Q4 of 2017. What is your take on the situation? Tell us in the comments below.


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