- Console Launch Date: Starry Studio will release Once Human on PlayStation 5 and Xbox Series X|S as a free-to-play title with full cross-play and cross-progression on August 25.
- Hardware Optimizations: The console versions will feature dedicated controller haptics alongside two performance settings: a 4K Quality Mode at 60FPS and a Performance Mode targeting 120FPS.
- Version 3.0.1 Update: The new patch is live on PC and mobile, introducing a seamless First-Person Mode perspective, new high-threat anomalous entities, and the Second Anniversary event.
Console Hardware Optimization and Release Window
NetEase Games and Starry Studio have officially secured August 25 as the console launch date for Once Human. The free-to-play survival title will launch simultaneously on PlayStation 5 and Xbox Series X|S, bringing over 300 hours of Day One content.
According to the official NetEase announcement, the development team prioritized hardware-specific features to justify the platform expansion. Players can choose between a Quality Mode targeting 4K resolution at 60FPS, or a Performance Mode built for 120FPS on compatible displays.
The console iteration also integrates bespoke controller feedback. Players will experience distinct low-frequency rumble when facing giant anomalies and precision trigger resistance during boss encounters.
What Is Included in the Console Pre-Order Packages?
TheOnce Human console pre-order packages include exclusive cosmetic items, battle passes, and in-game currency, split across two distinct tiers. The Starter Pack costs under $10 and focuses on weapon skins, while the Radiance Pack is priced around $15 and includes a Premium Battle Pass alongside character outfits.
European pricing scales similarly, with the Starter Pack sitting just under €12 and the Radiance Pack priced around €18. While the base game is entirely free-to-play, these optional bundles are designed to give returning players a head start on the seasonal rewards track.
The Starter Pack features the Black Gold Butterfly cradle skin, three Midnight Rave weapon skins, and a 30-day METAPASS. Upgrading to the Radiance Pack grants an Outfit Selection box containing three character skins, the Premium Battle Pass, and exclusive profile customization assets.
Version 3.0.1 Update Launches The Dreamy Maelstrom Anniversary
Coinciding with the console announcement, Starry Studio deployed the massive Version 3.0.1 update on July 9 for existing PC and mobile users. This patch kicks off the Second Anniversary “Dreamy Maelstrom” celebration.
As detailed in the Steam patch notes, the event introduces the Dreamy Rift wave-survival mode and the new Behemoth rideable combat Deviation. The update also drastically alters the open-world ecology by introducing two new high-threat anomalous entities.
The Acting Physician disguises itself as unattended medical garments before ambushing players to drain their energy. Meanwhile, the Lady Sea Nettle patrols shallow waters, using tentacles to aggressively siphon hydration from any player that wanders too close.
Dear Metas,
— Once Human (@OnceHuman_) July 9, 2026
The Version 3.0.1 server maintenance and update is planned for July 9, 2026, at 4:00 PM (PT) and is expected to last about 3 hours (actual time may differ).⏳
🔶This update includes:
– The Second Anniversary Celebration: Dreamy Maelstrom
– First Person Mode
– New… pic.twitter.com/Sa5wi0Jyeg
How Does First-Person Mode Change Combat and Exploration?
The newly introduced First-Person Mode completely shifts the mechanical feel of Once Human by allowing players to seamlessly switch perspectives for shooting, melee combat, and resource gathering.
Developers overhauled weapon animations to ensure the tighter viewpoint remains fully optimized for precision gameplay on all platforms. On PC, players can instantly toggle this view using the Alt+C shortcut, while console players will have this functionality mapped directly to their controllers at launch.
This update also introduces dedicated first-person animations for heavy melee attacks and weapon inspections. Vehicle driving intelligently remembers the player’s last used perspective, preventing frustrating camera snaps when entering and exiting transport.
The Verdict
The concurrent rollout of Version 3.0.1 and the finalized console release date marks a major structural shift for Once Human. By implementing robust cross-play infrastructure and maintaining graphical parity across platforms, Starry Studio is positioning the title for long-term multi-platform sustainability.
The addition of highly requested features like the first-person perspective demonstrates a clear focus on refining the core mechanical loop.
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