GRIME II Is Coming in 2025 – New Trailer Reveals New Details on the Long-Awaited Indie Sequel

The Clover Bite team finally brings some new news on GRIME II, the sequel to their well-received Metroidvania-style Action RPG, confirming the launch for 2025. Let’s discover the latest updates together!

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GRIME II - New Gameplay Trailer and Release Window Confirmed

GRIME II is the second chapter in the 2.5D action RPG series from Clover Bite. The team was founded in 2014 by the Tiltan – School of Design & Visual Communication in Haifa, Israel. Their first GRIME was their debut title, in development since 2019 and released on August 2, 2021. The game offered a dark action RPG with gameplay that combined souls mechanics with a metroidvania formula.

After the successful launch of the first game, the second chapter was announced in 2023. This time, you’ll play as a Formless, capable of transforming into absorbed creatures. The sequel will be published by Kwalee Ltd. Buy the first GRIME and embark on a dark action adventure where you’ll wield shape-shifting weapons!

 

GRIME II – Launch Window and Gameplay Revealed

Over a year since the announcement trailer, the Clover Bite team finally brings us some news on GRIME II. The dev team debuted the new trailer during IGN Live 2025. The trailer, released on June 9, 2025, confirms the release window for Steam in 2025.

The trailer shows off an updated version of the game, with some new additions. It includes parts from the 2023 announcement trailer as well as some new footage. Especially the shapeshifting abilities of the Formless in combat. You’ll face off against both regular enemies and powerful bosses.

 

GRIME II: Latest News

In 2025, the Clover Bite team brought some exciting updates on GRIME II. The first Dev Diary in April, where Director Yarden Weissbrot confirmed more frequent updates for 2025. The first diary reveals new health mechanics for the sequel. The Wards replace the Segments from the first game, offering:

  • Mold Wards: Regular enemies will have 1 or 2 Mold Wards. Breaking them stuns enemies temporarily, allowing you to absorb and use their Mold Ability.
  • Breath Wards: Reserved for Elite enemies and Bosses. Breaking them makes enemies vulnerable to the new Pull ability, allowing you to launch yourself and heal part of your health.

A second Dev Diary in May provided info about the Mold abilities of enemies. These are part of the abilities you’ll have access to once absorbed, with various combinations of ranged attacks, powerful strikes, blasts, debuffs, and more. New Mold Items will also be explained more in-depth in Dev Diary 3. Expect more info on social channels as the launch approaches.

More info on Dev Diary 2

 

In Conclusion

In 2025, the Clover Bite team is finally preparing for the launch of GRIME II, almost 2 years after its announcement. Offering a new action experience with souls elements and a metroidvania-style gameplay. Introducing a new gameplay mechanic in the Formless, using parries, environmental damage, and new mold abilities. Did you play the first GRIME? Let us know in the comments!


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