Ubisoft: 200 Jobs at Risk and 3-Day Strike Announced in Paris

The “major reset” at Ubisoft has officially turned into a battlefield. After years of development hell for key projects and a staggering 95.9% drop in market valuation since July 2018, management’s attempt to right the ship has hit a wall of collective resistance.

Ubisoft: 200 Jobs at Risk and 3-Day Strike Announced in Paris

According to LesEchos, French unions, including the STJV and Solidaires Informatique, have unanimously called for a three-day strike against proposed voluntary layoffs at Ubisoft from February 10 to 12, 2026.

This isn’t just a protest against numbers on a spreadsheet, but a fundamental clash over the future of work and the value of the people who actually build the worlds we play in.

👉 READ ALSO: Is the Prince of Persia Remake Dead? What We Know Now

Ubisoft: A Corporate Giant Under Pressure

The numbers are staggering. Ubisoft recently confirmed a €200 million cost-reduction plan designed to “rightsize” the company after years of financial struggle.

The immediate fallout? A proposal to cut 20% of the workforce at the Paris headquarters alone, translating to roughly 200 jobs. Management calls it a “Major Reset,” but unions like STJV and Solidaires Informatique describe the atmosphere as one of “anger and despair.”

Ubisoft vs The Future of Remote Work

The breaking point for many isn’t just the layoffs, but the end of flexibility. Alongside the cuts, Ubisoft has mandated a strict return-to-office (RTO) policy, requiring staff to be on-site five days a week.

Unions argue this is a “stealth layoff” tactic. Many employees moved far from expensive city centers during the pandemic, and this sudden shift forces them to choose between their homes or their careers. Workers are demanding a formal, negotiated agreement on remote work and fair salary increases to combat inflation.

The strike coincides with Ubisoft’s next major earnings report on February 12. This creates a high-stakes standoff where workers hope to pressure leadership at their most vulnerable financial moment.

Is Ubisoft In Trouble?

The internal instability is already claiming high-profile victims. The cancellation of the Prince of Persia: The Sands of Time Remake and the closure of studios in Halifax and Stockholm suggest a company in retreat. Until the labor disputes find a resolution, expect more delays and potential project shifts.

How do you feel about Ubisoft’s mandatory return-to-office policy? Is it a fair move for “efficiency” or a way to cut staff without severance?


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