Battle Aces Shut Down: Why Uncapped Games Cancelled the RTS Project

Following the Beta launch of Battle Aces in April, the Uncapped Games team has unfortunately announced that they’ve decided to cancel the development of their RTS. Let’s learn more about it!

Discover the launch of Tempest Rising, the new RTS inspired by Command & Conquer!

Battle Aces, the RTS from one of the designers of Starcraft II has been canceled.

Battle Aces is the real-time strategy developed by the team at Uncapped Games. A Tencent-owned development team led by David Kim, one of the lead designers behind Starcraft 2. The game was first announced at Summer Game Fest 2024.

A real-time strategy that takes us to the futuristic world of 2651, where there’s a conflict in the solar system over resources and survival. With numerous playtests and the final Beta launched on April 16, 2025, designed as a PvP experience. Looking for a classic RTS? Try Tempest Rising today, the new RTS by Slipgate Ironworks!

 

Battle Aces: The Official Announcement of RTS Cancellation

Just over a month after the last Beta, the Uncapped Games team announced the end of development for Battle Aces. This announcement came on May 24, 2025 via Steam and the team’s social media pages. The team communicated that Battle Aces did not gain the necessary support to keep the project alive.

An ambitious project for the team led by David Kim, which after almost a year since the official announcement, closes its doors without an official launch. The team thanks the community for their support over the past year.

 

Battle Aces and What Led to the Game’s Fall

The closure of Battle Aces was certainly a bad surprise for the game’s fans. A game designed as a 1v1 or 2v2 PvP experience with automatic resource gathering. Offering a purely action-packed experience with 8 units, each customizable before the match. The main criticism leading to the game’s downfall was the decision to focus entirely on PvP gameplay

One of the greatest obstacles for the RTS genre is that many fans of the genre seek a rich single-player experience. While online play remains strong for games with a long-standing community such as Age of Empires, Total War, and Starcraft II. This was certainly not helped by the choice of a live-service monetization model with cosmetic items. And some balancing issues from early feedback.

 

In Conclusion

Battle Aces had strong potential as an RTS, but it also offered a challenging proposition in a genre that’s no longer as popular in its “pure” form. Especially considering the expectations set by Tencent. Many players are now looking for more classic experiences or those with strong management components, as well as single-player experiences. Did you know about Battle Aces? Let us know in the comments!


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