Tom Clancy’s The Division Patch Notes

22 March 2016 at 11:19 in Gaming News with no comments


A big patch is going to be available today for The Division. The changes will take effect during the server maintenance today. The patch notes are divided into different sections namely Gameplay, Dark Zone, Graphics, UI, Audio, Localization, PC, Xbox One and PlayStation 4. The quick run through of the patch notes is given by Arrekz in his Youtube blog.

Here is the quick list of the patch notes:


  • Named enemies will now drop better loot in Challenge mode and in Hard mode
  • Added a cooldown period for the Static Turret stun attack in order to avoid stunlock in Pvp and PvE game modes
  • Named NPC’s will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again
  • ‘Trained’ can now ONLY be rolled on Shotgun, Marksman rifles and Pistols -It’s bonus has been reduced from 1%-5% to a constant 0.1%
  • Midas: Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
  • For all SMG’s LMG’s and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
  • Fixed a speed run exploit for the Rooftop Comm Relay mission
  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
  • Fixed an issue where players become stuck in an emote animation if activated via chat while auto running
  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
  • Fixed instances where the Seeker Mine with Airbust/ Multi-mine mod would detonate too soon, miss targets or cause no damage
  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
  • Fixed an issue where some NPC’s in low cover would not react to being shot by the player
  • Fixed an issue where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc.)
  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod

Dark Zone

  • Players can now heal other neutral players in the Dark Zone, by using First Aid Support Station skills
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from the outside the Dark Zone
  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
  • Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo medkits and grenades. This loot is generated and not taken from the dying players’ inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rouge)
  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
  • Phoenix Credit drop have been increased on lvl 31 and 32 enemies in the Dark Zone -Lvl 30: 1-3 Phoenix Credits -Lvl 31: 2-4 Phoenix Credits -Lvl 32: 3-5 Phoenix Credits
  • Increased drop rate of High-End items from lvl 31 and 32 named NPC’s in the Dark Zone
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPC’s in the Dark Zone
  • Improved Dark Zone Chests items quality
  • Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
  • Key chests now have a good chance to drop High-End (Gold) items
  • Dark Zone Funds drop rates and quantity on NPC’s has been reduced
  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone
  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
  • Fixed Stage 1 Rogue timers not displacing correctly when Rogue players receive damage from another player

If you would like to see the complete Patch Notes click HERE!



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