Why Sony’s surviving studios are quietly staffing up [News]


Key Takeaways: The Quick Answer

  • Team Asobi, Housemarque, and Polyphony Digital are actively hiring for major unannounced projects.
  • Bluepoint Games officially closed its doors on February 20, 2026, forcing a major shift in Sony’s first-party strategy.
  • Next-gen consoles face delays from component shortages, leaving upcoming late-PS5 titles like SAROS and Marvel’s Wolverine to carry 2026.

Life After Bluepoint: PlayStation Studios Rebuilds

The sudden closure of Bluepoint Games on February 20 hit the industry hard. We are living in an era completely obsessed with remakes, making Sony’s decision to cut a studio built on those exact pillars tough to swallow.

But the sky isn’t falling across all of PlayStation Studios. The back half of the PS5 generation has felt a bit uncertain—especially after a rocky push into live-service games—but the traditional single-player pipeline is quietly being reinforced.

Video game hardware spending still favors the PS5 in the US. With Xbox struggling on the hardware front and Nintendo playing its own game with new hardware, Sony is doubling down on the teams that survived the recent restructuring.

Learn more about Sony’s decision to shut down Bluepoint Games!


Team Asobi & Polyphony: Playful Worlds and Burning Rubber

According to recent job listings spotted by Zuby_Tech, Team Asobi is hunting for a 3D Environment Artist. The studio wants someone who can build “playful and stunning” art with realistic texturing applied to a playful style.

It sounds exactly like a massive follow-up to the 2024 hit Astro Bot. We always want to see veteran teams try new IPs, but nobody is turning down another elite 3D platformer from this crew.

Over at Polyphony Digital, the team isn’t even trying to hide it. They are actively hiring developers to work directly on the Gran Turismo franchise.

Production for a massive new entry is likely ramping up fast. With Gran Turismo 7 remaining one of Sony’s most consistently successful titles this generation, a proper sequel is an absolute lock.


Housemarque Looks Beyond SAROS

The Finnish masters of arcade action at Housemarque are gearing up for the launch of SAROS on April 30. But their recruitment pages show they are already plotting out the future.

They are currently bringing on a Principal Graphics Programmer and a Lead Gameplay Animator. The explicit goal is to drive the “next evolution” of the studio’s games.

Historically, the team avoids direct sequels. This points to a completely fresh title being mapped out while the final polish goes onto SAROS.


The Road to 2026 and the PS6 Delay

We are approaching the tail-end of the PS5 lifecycle, and the hardware timeline is getting complicated. Component shortages are pushing the arrival of both the PS6 and the next Xbox further back than initially expected.

That means Sony needs a stacked software lineup to keep players glued to their current consoles. 2026 is already carrying heavy hitters like Marathon, Marvel Tokon: Fighting Souls, and the highly anticipated Marvel’s Wolverine.

Sony has taken some heavy studio losses lately. But if these aggressive hiring sprees are any indication, the surviving developers are preparing to drop absolute heat to close out the generation.


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