Original Minecraft Dungeons Concept Was Like The Game Zelda

13 May 2020 at 03:11 in Allkeyshop Video Gaming News, Gaming News with no comments
Minecraft Dungeons Concept  

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Minecraft Dungeons Concept explained!


Minecraft Dungeons game director Måns Olson recently revealed that the final product and the vision the developers had for the game are very much different.



According to the developer, the Minecraft Dungeons concept was supposed to be a lot more like Zelda than Diablo.

Minecraft Dungeons is recognized as an action-adventure role-playing game with dungeon crawler elements. Zelda could be classified under the same genre but when both games are contrasted, it is obvious that Minecraft Dungeons offers a very different gameplay experience.

Initially, the game was meant to offer a small single-player experience and it was being developed accordingly. This persisted until its multiplayer potential was realized when the developers experimented with it and found how much more fun the multiplayer experience is.

Olson would argue that even though the game does not mirror the original plans, it has exceeded initial expectations.

There will be two versions of the game available; Minecraft Dungeons Standard Edition and the Minecraft Dungeons Hero Edition. Both versions are now available for pre-order with the Hero Edition being a bit more expensive and comes bearing many neat perks and bonus content.

The game was scheduled for release in April of this year but its release has been delayed with the COVID 19 pandemic being the major catalyst.

In any case, Minecraft Dungeons is now expected to be released on the 26th of this month for the Nintendo Switch, PlayStation 4, Xbox One, and PC.

 

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Minecraft Dungeons Scaling Difficulty Settings and Item Rarity System

 

The Minecraft Dungeons scaling difficulty settings and item rarity system has been talked about in an interview with GameRant. The developers who were interviewed were Mans Olson, Nathan Rose, and Daniel Bjorkefors.


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