Lovecraft Puzzle Sequel Releases May 12 With Day-One Game Pass

The sequel expands its scope far beyond the single island of the first game

Key Takeaways: The Quick Answer

  • Out of the Blue Games confirmed Call of the Elder Gods will launch on May 12, 2026.
  • The game releases on PC, PlayStation 5, Xbox Series X/S, and the Nintendo Switch 2.
  • Xbox Game Pass subscribers can play the Lovecraftian puzzle adventure on day one at no extra cost.

What is the Call of the Elder Gods release date?

Call of the Elder Gods officially releases on May 12, 2026. Publisher Kwalee and developer Out of the Blue Games confirmed the launch date alongside a new trailer. Eager players can already try a free playable demo available right now on Steam.

The May launch puts the highly anticipated sequel right around the corner. Fans of the 2020 original finally get to continue the mysterious narrative that left so many questions unanswered.


A Global Lovecraftian Mystery

The first game, Call of the Sea, trapped players on an isolated tropical island, but the sequel tears the map wide open. You play as two distinct charactersProfessor Harry Everhart and his student Evangeline Drayton. Both suffer from supernatural obsessions driving them across time and space to cure their cursed minds.

Voice actor Yuri Lowenthal reprises his role as Harry. Intriguingly, Cissy Jones also returns to the cast. She delivered a brilliant performance as Norah in the original, heavily hinting at her character’s continued presence in this timeline.

The narrative draws direct inspiration from H.P. Lovecraft’s The Shadow Out of Time. Expect to explore dusty mansion libraries, the Australian outback, and frozen wastelands while uncovering ancient cosmic horrors.

Also learn more about what games are joining Xbox Game Pass this April!


How do the puzzles work in Call of the Elder Gods?

Puzzles in Call of the Elder Gods require heavy environmental observation and logic, directly inspired by classics like Myst and Riven. Players automatically record vital clues in an in-game journal. If you get stuck, a built-in pause menu hint system provides help without any gameplay penalties.

The developers designed the mechanics to integrate naturally with the narrative. The difficulty curve scales up as you progress, but the focus remains on atmosphere over frustration.

According to the team, extensive playtesting shaped these brain-teasers. The goal is to encourage a slow, relaxed pace where you absorb the world’s lore to understand how ancient mechanisms function.


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