Increasing FPS in CS2 – Settings of Pro Players

5 February 2024 at 14:51 in Gaming News, Sponsored with no comments

Counter-Strike switched to the new Source 2 engine, which consequently affected the system requirements of the game. CS 2 consumes more system resources compared to CS:GO. If you are focused on effective gaming, then it is worth updating your settings and, possibly, your computer. In this article written by k1nd3r you will learn about graphics settings for CS 2 players, which will increase FPS. You can also explore degster, stavn, or elige CS2 settings at any time on the Profiler platform.


Increasing FPS in CS2

Why Counter-Strike 2 Needs High Frame Rates

CS fans don’t care about a pretty picture: the priority is high performance. The outcome of Counter-Strike 2 matches depends not only on the players’ reactions but also on the frame rate on their computers.

A minimum of 100 frames per second is usually considered the standard. The higher the FPS, the sooner you can spot the enemy and move more smoothly. Because of this, professional players may want to set their graphics settings to low to achieve 200-300 frames per second.

How to find out FPS in CS2?

Tracking your FPS value during the game is an important stage in selecting and configuring equipment and, directly, CS2 itself for comfortable gameplay. Unlike ping, the higher the FPS, the better. A higher number means that the game’s frames change more often, so the player’s eye view moves more smoothly. With a low FPS, the entire image in the game can literally “float”, be interrupted, or move in noticeable frames.

The command to show FPS in CS2 is important, since the game is an active shooter and the slightest slowdown is simply unacceptable here. That is why players strive to obtain the highest possible value, which allows them to play comfortably. How can you find out this indicator directly in the game?


The game provides two different teams that display this indicator.

1. cl_showfps 1 (This is a command used to display only one FPS parameter. Once enabled, it will be displayed in the top left corner. Value 1 – enable, value 0 – disable.)
2. net_graph 1 (Another command for FPS in KS2 with wider functionality. In particular, the player’s screen will display a number of technical symbols that players need, including server tick values, ping, sv, var indicators and others. Value 1 – enable, value 0 – disable.)

Ilya m0NESY Osipov – player of the G2 Esports team:

  • Increased player contrast – on
  • Vertical synchronization – off
  • Anti-aliasing mode – 8x MSAA
  • Overall quality of shadows – high
  • Particle detail – low
  • Global Occlusion – high
  • High Dynamic Range – performance
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – off

Alexander s1mple Kostylev – player of the NAVI team:

  • Increased player contrast – off
  • Vertical synchronization – off
  • Anti-aliasing mode – 8x MSAA
  • The overall quality of shadows – high
  • Detail of models and textures – low
  • Texture filtering mode – bilinear
  • Shader detail – low
  • Particle detail – low
  • Global Occlusion – medium
  • High Dynamic Range – quality
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – off

Michal MICHU Müller – IKLA team player:

  • Increased player contrast – on
  • Vertical synchronization – off
  • Anti-aliasing mode – 2x MSAA
  • The overall quality of shadows – high
  • Detail of models and textures – average
  • Texture filtering mode – trilinear
  • Shader detail – low
  • Particle detail – medium
  • Global Occlusion – medium
  • High Dynamic Range – quality
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – off

Robin ropz Kohl – player of the FaZe Clan team:

  • Increased player contrast – on
  • Vertical synchronization – off
  • Anti-aliasing mode – CMAA2
  • The overall quality of the shadows – very high
  • Detail of models and textures – average
  • Texture filtering mode – 16x anisotropic
  • Shader detail – low
  • Particle detail – low
  • Global Occlusion – high
  • High Dynamic Range – quality
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – on + Increased

Viktor TAZ Wojtas – ex-HONORIS team player:

  • Increased player contrast – off
  • Vertical synchronization – off
  • Anti-aliasing mode – 4x MSAA
  • The overall quality of shadows – high
  • Detail of models and textures – very high
  • Texture filtering mode – 4x anisotropic
  • Shader detail – low
  • Particle detail – medium
  • Global Shading – off
  • High Dynamic Range – performance
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – off

Lotan Spinx Giladi – Team Vitality player:

  • Increased player contrast – on
  • Vertical synchronization – off
  • Anti-aliasing mode – 4x MSAA
  • The overall quality of shadows – high
  • Detail of models and textures – low
  • Texture filtering mode – 4x anisotropic
  • Shader detail – low
  • Particle detail – low
  • Global Occlusion – medium
  • High Dynamic Range – quality
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – off

Kai CYPHER Watson – the TSM player:

  • Increased player contrast – on
  • Vertical synchronization – off
  • Anti-aliasing mode – 8x MSAA
  • The overall quality of shadows – high
  • Detail of models and textures – average
  • Texture filtering mode – bilinear
  • Shader detail – low
  • Particle detail – high
  • Global Occlusion – medium
  • High Dynamic Range – quality
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – on

Ricky floppy Camery – the player of the Complexity team:

  • Increased player contrast – on
  • Vertical synchronization – off
  • Anti-aliasing mode – disabled
  • The overall quality of the shadows – very high
  • Detail of models and textures – average
  • Texture filtering mode – bilinear
  • Shader detail – low
  • Particle detail – low
  • Global Occlusion – high
  • High Dynamic Range – quality
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – on + increased

Andrey npl Kukharsky – the player of the B8 Esports team:

  • Increased player contrast – off
  • Vertical synchronization – off
  • Anti-aliasing mode – 8x MSAA
  • The overall quality of shadows – high
  • Detail of models and textures – average
  • Texture filtering mode – bilinear
  • Shader detail – low
  • Particle detail – low
  • Global Occlusion – medium
  • High Dynamic Range – quality
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – off

Pavel s1ren Ogloblin – the player of the BetBoom team:

  • Increased player contrast – on
  • Vertical synchronization – off
  • Anti-aliasing mode – disabled
  • The overall quality of shadows – high
  • Detail of models and textures – low
  • Texture filtering mode – bilinear
  • Shader detail – low
  • Particle detail – low
  • Global Shading – off
  • High Dynamic Range – quality
  • FSR – off (highest quality)
  • Low Latency NVIDIA Reflex – off

Wrapping It Up

Counter-Strike has consistently maintained the interest of players for many years. In December 2023, the average number of players exceeded 745,000. If you want to achieve results in CS2, including serious rewards in USD, we recommend that you review your settings and, if necessary, change them to increase your FPS. We recommend using the Profiler service, where you can study the settings of players and take advantage of other useful functions at any time of the day. The service is available to users from all over the world, including Los Angeles (USA) and Toronto (Canada).


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By Daniel Burrows Daniel

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