- The God Save Birmingham closed beta runs from June 22 to June 29, 2026, exclusively on PC via Steam.
- This public testing phase has no NDA, allowing players to freely stream gameplay and share footage.
- Progress resets entirely upon closing the application due to ongoing development of the internal save systems.
When Does the God Save Birmingham Closed Beta Run?
The God Save Birmingham closed beta officially began on June 22, 2026 (June 23 for Europe and Korea) and runs until June 29, 2026. Players can secure entry by visiting the official Steam page and selecting the “Request Access” option during the live testing window.
The testing window closes globally at 7:00 PM CEST / 1:00 PM ET on June 29. Ocean Drive Studio confirmed that the tester pool may expand dynamically throughout the week, meaning late sign-ups can still receive access keys.
Because this phase focuses heavily on technical stability and community feedback, the build operates completely outside of any non-disclosure agreement (NDA). Players are encouraged to stream live gameplay and upload clips to public platforms.
⚔️CB Testers, Welcome to Birmingham.⚔️
— God Save Birmingham (@GodSaveBham) June 22, 2026
Your week of zombie survival begins now.
Haven't signed up yet? You can still sign up if you want a chance to play.https://t.co/yBSdL49rvC#GodSaveBirmingham #ClosedBeta #ZombieGame #Medieval pic.twitter.com/TzQ26ItZSh
Advanced Melee Combat and Historical Survival Mechanics
The beta build introduces substantial updates to the combat engine compared to the previous alpha phase. Attack animations are faster, inputs are more responsive, and zombie durability has been scaled up to demand precise tactical positioning.
Developers have expanded the medieval arsenal to include functional spears, one-handed swords, and halberds. For improvised defense, players can wield blunt tools, launch environmental physics objects like chairs and buckets, or use a new vocal shout mechanic to lure specific targets away from a horde.
Survival infrastructure has also received a deep simulation upgrade. Players can now manage chickens for regular egg production, harvest agricultural plots, and forage within nearby woodland environments.
The regional microclimate adds another layer of environmental friction to the sandbox. Thick fog actively impairs undead line-of-sight to assist stealth, while cold rain degrades character health unless mitigated by indoor fires, which carry a real-time risk of spreading to wooden structural elements.
Production director Soonook Shin addressed the development scope in an official Steam community update, noting that “making things well is more important than making a lot.” The studio intends to focus on refining these core features before expanding content.
Also, don’t miss the chance to play the Evolution Test for Honkai Nexus Anima in July!
Quality-of-Life Updates and Identified Beta Bugs
The current build implements several feedback-driven adjustments to the user interface. The primary inventory screen utilizes a clean, two-column split that displays items on the surrounding ground independently from held gear to make high-stress looting efficient.
Control mechanics have been simplified across multiple interactions. Object manipulation is now mapped to a single mouse-wheel click rather than a sustained hold, while defensive shoves and zombie struggle-breaks have been unified under the left-click command.
As this is a true beta phase, Ocean Drive Studio has highlighted several known performance anomalies that are currently being tracked for hotfixes. Players may encounter rare crashes when launching a fresh game from the title screen.
Furthermore, specific environmental objects cannot be disassembled or moved despite showing interaction prompts. Minor pathfinding and clipping errors also exist, occasionally causing specific zombie entities to spawn below the terrain level.
Strategic Outlook for the Early Access Roadmap
This public beta acts as a scaling test for Kakao Games and Ocean Drive Studio to evaluate server loads and gather data on automated balance tracking. Adjustments to hunger, thirst, and fatigue depletion rates will serve as reference points for the upcoming Early Access build.
The sandbox currently restricts exploration to a tutorial priory area alongside centralized market sectors of 14th-century Birmingham, including St. Martin’s Church and Moor Street. Feedback compiled from the main menu survey will dictate weapon balance and crafting skill progression moving forward.
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