On the eve of the launch of Nioh 3, developer Team Ninja feels it has finally mastered the balance between punishing complexity and the raw “joy of achievement.” This isn’t just another sequel, but the definitive evolution of a genre, proving that true mastery comes from having the space to fail, adapt, and eventually conquer.

Nioh 3 launches tomorrow, February 6, 2026, on PC and PS5, and Team Ninja is attempting to bridge the game between those in the Soulslike genre that think they should be difficult and players should “get good,” and those who want an adventure without breaking a sweat.
In an interview with Eurogamer, the game’s director, Masaki Fujita, says Team Ninja isn’t doing that with difficulty sliders, but through its “open field” design and a refusal to sacrifice what Dark Souls creator Hidetaka Miyazaki once called the “joy of achievement.”
👉 READ ALSO: Win A Free Copy of Nioh 3
Nioh 3: The Joy of Achievement Without the Wall
For years, the Nioh series was a series of brutal, linear hallways. If a boss decided you weren’t passing, you were stuck staring at a greyed-out screen until you memorized every frame of animation. Nioh 3’s shift to an open-world structure acts as a natural pressure valve.
If a giant Yokai is turning you into a samurai pancake, you don’t have to keep banging your head against that wall. You can simply turn around. Explore a hidden valley, clear out a minor bandit camp, find some better gear, and return when you’re actually ready.
Fujita revealed during his latest interview that “Nioh 3 has even more variations on strategies to clear the game compared to previous games in the series.”
Nioh 3 vs. The Miyazaki Doctrine
Difficulty is a creative intent rather than a gatekeeper. To understand why Nioh 3 lacks an “Easy Mode,” we have to look at the philosophy shared by the masters of the genre.
In his 2024 interview with The Guardian, Hidetaka Miyazaki explained: “If we really wanted the whole world to play the game, we could just crank the difficulty down… but that sense of achievement is a fundamental part of the experience.”
Nioh 3 leans into this idea. By refusing to offer a traditional difficulty toggle, the game ensures that every player who finishes it has shared the same mountain-climbing experience. The “joy” isn’t just in the victory, but also in the relief you feel when the struggle finally ends.
Ninja Style: Reflexes Not Required
Team Ninja has surgically focused on removing “unreasonable” deaths. By introducing the verticality of a jump button and the Ninja Style’s “Mist” mechanic, Nioh 3 gives even less-skilled players more ways to escape a bad situation.
Unlike the Samurai style, which demands perfect stamina management (Ki Pulses), the Ninja Style focuses on evasion and repositioning. It doesn’t require “pro” reflexes if you use the tactical freedom the open world provides to outthink your opponent before the fight even begins.
Is Nioh 3 Worth Buying?
Nioh 3 is absolutely worth your money. The open field provides more breathing room than any previous entry, making the barrier to entry lower than ever without sacrificing the series’ lethal edge.
However, If you’re looking for a relaxing, story-first stroll through feudal Japan, you might still find yourself frustrated. But as Miyazaki suggested, the true magic of these games is found in the struggle. Tomorrow, we find out if you’re ready to climb that mountain.
Are you planning to tackle the open fields solo, or are you bringing a co-op partner to help soften the blow?
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