On January 30, 2026, the game Twilight Moonflower will be released on Steam. The game was developed by the indie studio ConnectedShadowGames, and when they were working on the credits, they felt it was too short. As a result, they posted on social media and asked for names to make the credits longer. They did not expect many submissions, but in the end there were more than 60,000.
How the 60,000 names came together
The developers at ConnectedShadowGames felt that the credits of their co op horror game Twilight Moonflower were too short. They then made a post on X (formerly Twitter), saying that everyone who liked the post would get a spot in the credits. The developers expected maybe around 100 likes, but in the end the post received over 60,000 likes. Still, the developers decided to keep their word and actually included all names in the credits. This shows how a small social media action can unexpectedly influence a small indie project and make it known without a big marketing campaign.
30 minutes of credits and 300 hours of work
However, this came with a major technical and time investment. First, all names had to be checked, and then the studio spent around 300 working hours on structuring, sorting, and integrating all names. The result is a roughly 30 minute long credits sequence with more than 60,000 different names, of which only a handful actually worked on the game. Normally, credits in indie games list a maximum of around 20 team members and then perhaps thanks to up to 100 supporters, but numbers like this are extremely unusual. Still, the developers of Twilight Moonflower kept their promise, even though everything turned out unexpectedly and required far more effort than originally planned.
ニートわい
— T a T【タット】 (@TaT12364250) January 25, 2026
少しでも自作のゲームを知ってもらう為、いいねした人全員をエンディングに載せる約束をした結果
約60000人が集まるも、300時間かけて気合いで全員載せ切った模様 https://t.co/sALczMgUBU
Conclusion
This campaign shows that there is a real closeness between indie developers and the community, and that they still stand up for their players. It also shows once again how it is possible to gain attention without a large marketing budget by simply being creative on social media. At the same time, it highlights how small promises can quickly turn into a lot of work.
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