
The heavy atmosphere and precise combat of a great soulslike require exceptional design. Titles like the Demon’s Souls remake set a massive standard for the genre, combining punishing difficulty with stunning visual fidelity. The developers behind these experiences possess rare, highly sought-after skills.
A Shift in the Industry
Sony recently announced the closure of Bluepoint Games, the studio famous for mastering high-profile remakes. This move leaves approximately 70 skilled developers looking for new opportunities in a turbulent market. The loss of a studio with such a strong track record for quality action-RPG mechanics is a heavy blow.
However, the broader gaming industry is already stepping in to absorb this talent. Marek Tyminski, CEO of CI Games, quickly extended a public invitation to the affected staff.
Learn more about Playstation decision to close Bluepoint Games!
We'd like to invite any developers impacted at Bluepoint Games to contact us – careers@cigames.com.
— Marek Tyminski (@tyminski_marek) February 20, 2026
The Demon’s Souls remake was an incredible achievement, and we’d be honoured to speak with the talented people behind it about opportunities on Lords of the Fallen II and beyond.… https://t.co/zJnf5spcfx
Building the Next Dark Fantasy
CI Games is currently developing Lords of the Fallen 2, a title known for its grim aesthetic and brutal combat. Tyminski specifically praised the work done on Demon’s Souls, recognizing the immense value of that experience. He noted that CI Games has several open positions and would be honored to bring Bluepoint veterans aboard.
The original Lords of the Fallen found solid success, and the sequel is aiming for an even darker tone and broader release. Integrating developers who understand the intricate balance of soulslike design could elevate the project significantly. It offers a clear path for proven talent to continue shaping high-end action games.
Leaving the Live-Service Push Behind
Reports indicate that Bluepoint had been working on a live-service project, a departure from their single-player roots. Moving to a project like Lords of the Fallen 2 offers a return to traditional, narrative-driven action-RPG development. It allows these developers to focus on the core gameplay loops that made their previous work so acclaimed.
Forging New Weapons from Old Iron
The closure of a respected studio always disrupts the creation of great games, but talent of this caliber rarely stays sidelined for long. Seeing CI Games actively trying to recruit these veterans provides a strong silver lining to a difficult situation.
The potential collaboration might just produce one of the most mechanically sound action-RPGs of the coming years.
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