
It has been a year since Kingdom Come: Deliverance 2 dropped, solidifying Warhorse Studios as a juggernaut in the RPG space. With the sequel celebrating its first anniversary and the original game hitting the 8-year mark, players are asking one thing: What comes next? According to the developers, they aren’t changing the formula that made them famous.
THE QUICK ANSWER
- The News: Content Director Ondřej Bittner confirms Warhorse will stick to creating “exceptional open world RPGs” rather than shifting genres.
- Smart Price vs Official: Kingdom Come: Deliverance 2 (Steam: $69.99) vs (Key: ~$38.50).
- The Verdict: With over 15 million franchise sales, the “Dungeons, no Dragons” formula is here to stay.
What is Warhorse Studios working on next?
If you were worried the studio might pivot to a live-service shooter or a mobile gacha cash-grab, you can relax. In a recent interview on Steam, Warhorse’s Content Director, Ondřej Bittner, made the studio’s intentions crystal clear.
They are sticking to what they know best: massive, immersive, narrative-driven worlds. Bittner stated, “We want to continue to create exceptional open world RPGs. And we’ll do it our own way.”
This confirms that while we don’t have a specific title for “Project 3” yet, the DNA will remain identical to the adventures of Henry. They are committed to the mission of doing things differently in a market often saturated with copy-paste mechanics.
Five million strong!
— Warhorse Studios (@WarhorseStudios) February 12, 2026
Bohemia now welcomes five million players, and we are incredibly proud to see #KCD2 reach this monumental milestone. This achievement belongs to everyone here at Warhorse Studios and our amazing community.
Thank you for being part of this journey and making… pic.twitter.com/d1ZmpavSNG
How has the studio evolved since Kingdom Come: Deliverance?
The numbers speak for themselves. The original Kingdom Come: Deliverance has shifted over 10 million copies, while the sequel, released just over a year ago, has already cleared 5 million units.
This financial success transformed Warhorse from a risky “indie collective” in 2011 into a powerhouse with nearly 300 employees today. However, scaling up comes with a cost. You often see studios lose their soul as they expand.
Bittner insists Warhorse fought hard to keep their “start-up energy.” The team grew gradually rather than in one massive wave, allowing them to maintain a culture of “friends making games.”
This slow expansion allowed them to develop the massive world of KCD2 without sacrificing the specific, gritty identity that defines their work.
Also learn about the scrapped weight system that almost made it into Kingdom Come: Deliverance II!
Why is buying the game via Key sellers the smart move?
Let’s look at the data. Kingdom Come: Deliverance 2 is a masterpiece, but paying the full launch-window price on the official store is painful for the wallet.
Official Steam Price: $69.99 vs Key Price: ~$38.50.
By bypassing the official storefront markup, you save nearly 45%. That is money you could spend on the DLCs or a decent lunch. The game is identical; the only difference is the dent in your bank account.
What makes Warhorse’s RPG philosophy different?
The studio’s motto during their Kickstarter days was “Dungeons, no Dragons.” They proved that a historical setting without magic or fantasy tropes could sell millions. Bittner describes their approach as taking “the path less traveled.”
While major AAA studios often smooth out friction to appeal to the widest possible audience, Warhorse leans into realism. They design cities with historically accurate (and claustrophobic) layouts rather than wide avenues for player convenience.
They prioritize “deep design philosophies” over just flashing high-fidelity assets. According to Bittner, many big games are starting to feel the same, and Warhorse intends to remain the cure to that uniformity.
What is the final outlook for Warhorse Studios?
Warhorse Studios has confirmed they are not going anywhere. They have the budget, the team size (300+), and the sales figures (15M+ franchise sales) to keep making hardcore, historical open-world RPGs.
If you haven’t played Kingdom Come: Deliverance 2 yet, you are missing out on one of the most distinct RPG experiences of the decade!
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