The Outer Worlds 2: Why Obsidian’s Other RPG Leaves Avowed Far Behind

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By Gaming News
30 October 2025 no comments

A daring, often brilliant Obsidian sequel: sharper writing and risky mechanics, marred by pacing hiccups, repetition, and occasional bugs

Obsidian’s The Outer Worlds 2 sharpens satire and choice-driven RPG design — bold, messy, and hugely replayable!

The Outer Worlds 2 doubles down on Obsidian’s strengths: biting satire, dense faction politics, and choices that echo across the game. It’s not flawless, but its high points are vivid and memorable.

 

Starts slow, then gets properly intense

The opening of The Outer Worlds 2 leans on a personal revenge thread that takes time to hook you. Early hours emphasize faction setups and worldbuilding more than momentum. That patience pays off: once the main conflicts ignite, missions accelerate into betrayals, hard moral calls, and set-piece confrontations that feel consequential.

Learn at What Time Does The Outer Worlds unlock on Game Pass!

 

Politics, factions, and dark comedy

Obsidian trades subtlety for theatrical satire — capitalistic Auntie’s Choice vs. authoritarian Protectorate vs. mystic Order. Each faction is caricatured but grounded, giving players a clear ideological playground. Dialogue and companion reactions make politics feel personal rather than abstract.

The revamped progression forces commitment: only two skill points per level across a dozen options, and “defects” tied to repeated behaviors. These defects grant strong perks but real penalties, turning playstyle consistency into both advantage and risk. It’s clever — and sometimes infuriating when a tradeoff blows up your run.

 

Companions and Side Quests steal the show, but Mixed Combat

While the primary plot can stagger, side quests and companion arcs are sharp, varied, and often the highlight. Many secondary missions read like mini-stories with twists and stakes that reward exploration and replay.

Combat is more kinetic than before — slides, double jumps, creative weapon mods — and many encounters demand tactical thinking rather than raw aim. Still, aiming quirks and repetitive enemy rosters can dull combat loops after dozens of hours.

 

A vivid world that sometimes feels empty

Each of the four main locations is visually distinct — lush jungles, monastic spires, industrial complexes — and rich in environmental storytelling. Yet repetition in enemy spawns and sparse random encounters create an odd sense of beauty with occasional emptiness.

Voice acting, soundtrack, and visual design strongly support the game’s tone. Animations for interactions (locking, repairing, hacking) are tactile and immersive, enhancing sense of presence even when world systems fall short.

 

Bugs and rough edges — not showstoppers, but noticeable

Late-game issues (companions clipping, AI aggro oddities) appear frequently enough to annoy. These don’t break the core experience but remind you this ambitious sequel took risks that sometimes produce rough outcomes.

 

Verdict — Ambitious, replayable, imperfect

The Outer Worlds 2 is an Obsidian game through and through: morally messy, laugh-out-loud cynical, and mechanically inventive. It rewards players who embrace its constraints and quirks. Expect brilliant set-pieces, repeat playthrough value, and a few moments of aggravation.

Have you already tried The Outer Worlds 2? If so, what’s your opinion so far on the game? Let us know in the comment section below!


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