Grove Street Games, the studio behind the modern GTA: The Trilogy ports, has officially revealed BeastLink. This ambitious multiplayer title focuses on large-scale urban warfare between human squads and titanic monsters.
The project represents a shift for the developer, moving from high-profile remasters to a proprietary physics-driven sandbox. Players will navigate crumbling metropolises where the environment itself is as much a weapon as it is a battlefield.
- Genre Hybrid: BeastLink is a 32-player multiplayer game featuring tactical human combat and massive Kaiju brawls in fully destructible cities.
- Release Window: The title launches into Early Access in Summer 2026 for PC, PS5, and Xbox Series X|S, with a Steam Closed Beta beginning May 8.
- Advanced Physics: The SuperDestruction engine manages over 250,000 destructible objects, allowing players to weaponize and level metropolitan environments.
BeastLink: A New Direction for Grove Street Games
The announcement highlights a departure from the studio’s recent work on legacy franchises. BeastLink focuses on a world that has evolved past an apocalypse, where
The core loop involves human players utilizing vehicles and heavy weaponry to gather a rare serum. This resource allows them to establish a “Link” with dormant Kaiju, effectively turning a tactical shooter into a massive monster brawl.
What is BeastLink and how does the Kaiju gameplay work?
BeastLink is a large-scale multiplayer experience where players alternate between human soldiers and massive monsters.
By collecting experimental serum in urban warzones, players “Link” with one of four starting beasts—such as the Horned Lizard or Vampire Bat—shifting the perspective from survival to city-leveling power.
Once the connection is established, players control these creatures to engage in real-time brawls. Each beast features distinct combat styles, ranging from agile aerial maneuvers to relentless brute-force attacks on the ground.
How does the SuperDestruction technology impact the game?
The SuperDestruction engine is a proprietary, physics-based system designed to render 250,000 destructible objects per map. This technology ensures that every building, vehicle, and piece of infrastructure can be reduced to dust, meaning the map layout changes dynamically throughout the match.
Unlike static destruction seen in many modern shooters, this system allows players to weaponize the environment. Collapsing a skyscraper can create new paths or crush opposing forces, rewarding players who focus on structural sabotage.
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How can players join the BeastLink Closed Beta?
Prospective testers can register for the BeastLink Closed Beta directly on the official Steam store page. The first playtest weekend is scheduled to begin this week on Friday, May 8, offering a limited window to test the physics-based destruction and multiplayer stability before the summer launch.
The developer emphasizes that community feedback during these beta cycles will be instrumental. The goal is to refine the balance between human tactical play and the overwhelming power of the Kaiju before the wider release.
A Growing Roster of Beasts and Heavy Vehicles
The initial launch will feature four primary creatures: the Horned Lizard, Bull Shark, Vampire Bat, and Mandrill. Each represents a specific playstyle intended to counter different human strategies or opposing monsters.
Humans are not defenseless, however. Players have access to tanks, helicopters, and aircraft to support their squad.
Coordination is essential to secure the serum required to trigger the monster transformations that define the endgame of each match. This allows squads to trigger chaos and bring everything crashing down.
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