Assassin’s Creed Hexe faces leadership shifts as Benoit Richer follows Clint Hocking out the door. Jean Guesdon leads creative direction.
Key Takeaways: The Quick Answer
- Game Director Benoit Richer has left Ubisoft for an indie studio following the earlier exit of Creative Director Clint Hocking.
- Ubisoft veteran Jean Guesdon is leading as creative director appointed to steer the project which has been in development for nearly six years.
- Insider reports suggest the game may be pivoting away from “magical” elements toward a more grounded narrative experience.
Fresh off the Black Flag Resynced Showcase, Assassin’s Creed fans might want to hold off on the celebrations for a bit as not-so-great news has surfaced around the highly anticipated Assassin’s Creed Hexe.
Assassin’s Creed Hexe Loses Another Director
Earlier this year, its creative director Clint Hocking, a Ubisoft veteran known for his work on Tom Clancy’s Splinter Cell Chaos Theory, Far Cry 2, and Watch Dogs Legion, stepped away from the project. His departure was especially unexpected given that earlier leaks suggested that the team was incredibly proud of the game’s progress and its direction.
Now, things have taken an even more concerning turn as game director Benoit Richer has also moved on. Like his former colleague, Richer has a solid track record at the company contributing to Batman Arkham Origins and working on expansions for Assassin’s Creed Valhalla including Wrath of the Druids, Dawn of Ragnarok, and The Siege of Paris. Following his departure, he moved on to a new indie studio, Servo Games, where he now serves as game director and co-founder.
Reports from insiders suggest these leadership shifts might be linked to a change in vision. There are rumors that some of the more experimental “magical” elements are being scaled back to focus on a more grounded experience.
With two key figures leaving in such a short span, it’s understandable why fans are starting to worry about the game’s future. Some are even questioning if the project will make it to release at all. Ubisoft, for its part, has reassured players that development is still ongoing with the current team, and that Jean Guesdon has stepped in to lead creative direction moving forward.
We sincerely hope the project stays on track as it has been in development for nearly six years. Hexe is supposed to be the franchise’s bid at something different with a linear, narrative-driven horror experience rather than the usual RPG. Set during the 16th-century witch trials in Germany, the setting alone is enough to keep us rooting for its journey to the finish line.
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