Project P.I.T.T. has been available on Steam since yesterday, August 19. The game was developed by French solo developer Froke and published by Pretty Soon. The game is a mix of a physics sandbox, incremental game, and automation game. The core principle of the game is relatively simple: you are an intern tasked with producing rubber ducks to throw them into a giant hole called The Maw.

- Project P.I.T.T. has been available on Steam since August 19, 2026.
- You build your own production chains and automate the supply to the mysterious Maw.
- The indie game combines a physics sandbox, incremental mechanics, and dark corporate satire.
Project P.I.T.T. Turns Rubber Ducks into a Production Industry
In Project P.I.T.T., you start as a new intern in a peculiar company. Your initial assignment is to manufacture rubber ducks and hurl them into The Maw. Tossed products earn you money and progress. Over time, you must produce increasingly larger quantities to keep The Maw satisfied. Furthermore, you gradually unlock new products, so unfortunately, it does not remain just ducks forever. Additional tools and upgrades are also introduced, allowing you to continually improve your production skills.
Over time, you can increasingly automate your production processes. You unlock magnets, fans, panels, pistons, launchers, and more to deliver goods to The Maw more effectively. These items allow you to build your own physics-based machines and assembly lines. Your machines do not need to look elegant, as long as they function. Efficient operations allow you to build combos and generate higher revenues.
Behind the Absurd Job Lies More Than Just a Hole Full of Ducks
The more you produce, the larger The Maw grows. Simultaneously, the facility transforms, rendering the initially silly job increasingly strange. This raises questions, such as which company you are actually working for or why you must feed The Maw permanently. Consequently, a minor mystery aspect complements the sandbox gameplay. Visually, the game relies on low-poly graphics with brutalist architecture full of concrete and harsh lighting. Through its story, the game serves as a satire on productivity and corporate culture.
Brief Conclusion on the Duck Factory
Project P.I.T.T. features an unusual blend of automation, physics sandbox, and dark humor. Behind the initially absurd concept of rubber ducks and a giant hole lies a game centered primarily on building increasingly efficient production chains. Anyone who enjoys tinkering, optimizing, and enduring a bit of chaos can find several entertaining hours here for a comparatively modest price.
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