Why the new John Wick game makes you play ‘clumsy’ [Dev Update]


Key Takeaways: The Quick Answer

  • The new game is an official prequel, meaning you play as a younger, less refined assassin.

  • Combat is intentionally clumsy early on—you have to unlock skills to become the legendary Baba Yaga.

  • Since it’s a prequel, Wick’s famous canine companion hasn’t entered the picture yet.


Before the Dog: Building the Legend

We finally have solid details on Saber Interactive’s mysterious John Wick project. Following that cinematic teaser at the first State of Play in 2026, fans had a ton of questions.

Saber’s Chief Creative Officer, Tim Willits, recently sat down with IGN to clear the air. He confirmed a massive detail—the game is officially a prequel.

If you paid attention to the trailer, you might have caught the clues. We see a slightly younger Wick getting measured for his suit, long before his retirement.

This timeline shift heavily impacts how the game plays. Willits noted that the intention is for fights to feel a bit clumsy at the start. You aren’t the unstoppable force of nature from the movies right out of the gate. The combat is raw and instinctual.

This translates directly into game mechanics. Players will likely gain experience and unlock specific gun-fu skills as they progress. You have to earn the title of Baba Yaga.


Saber’s Cinematic Ambitions

Willits made a huge claim during the interview, calling this project Saber’s biggest announcement ever. That means a lot coming from the team behind the massive hit Warhammer 40,000: Space Marine 2. They clearly have the budget and the vision to back this up.

Willits pointed out that the movies already feel like video games. You clear a room of grunts, face off against armored elites, and cap it off with a boss fight.

Translating that rhythm into an action game just makes sense. It naturally mirrors the flow of classics like Max Payne or Sifu.


While we don’t have an exact release date yet, anticipation is high. Official storefronts will likely ask for the standard $69.99 premium retail price at launch.

We will keep tracking the development—and any early discounts—as Saber Interactive gets closer to showing off real gameplay.


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