Larian Studios: The Truth About AI in Divinity

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By Gaming News
18 December 2025 no comments
Larian Studios CEO Swen Vincke addresses the AI controversy surrounding the future of Divinity 

Who could have imagined that Larian Studios, the darlings of the RPG world, would find themselves at the heart of a heated controversy? It is happening right now. Swen Vincke, the CEO of Larian Studios, has officially confirmed that artificial intelligence—specifically machine learning—is being used to advance the development of Divinity.

Learn more on the upcoming Divinity by Larian Studios!

 

Why Larian Studios is Turning to AI

In a recent interview with GameSpot, Swen Vincke was transparent about the studio’s use of technology. He confirmed that Larian Studios utilizes machine learning to automate tasks that “nobody wants to do.”

For the studio, this isn’t about cutting corners on creativity. It covers the tedious groundwork like cleaning up motion capture data or editing voice lines. It also handles very specific technical hurdles, such as retargeting animations across different fantasy species of varying sizes.

 

Divinity Development: The Tech Details

Vincke elaborated on a concept known as “white boxing.” This term refers to how a studio like Larian rapidly iterates on level design and ideas. In traditional development, it can take a long time before a concept becomes playable.

Machine learning accelerates this process significantly. By speeding up the “white boxing” phase, developers can see their ideas in action much faster. Vincke is also enthusiastic about using ML to create reactive gameplay elements, aiming for a world that responds dynamically to player agency.

Despite the efficiency, Vincke insists this technology is not here to replace jobs. He argues that automation frees up human developers to focus on “more of what matters.” The goal is to create more complex, rich experiences, not to reduce the workforce.

 

In Conclusion: Is the New Divinity going to be a masterpiece?

Despite the recent backlash on social media, where players expressed disappointment over the use of AI, Larian’s track record is undeniable. Vincke has reassured fans that they are not replacing artists; in fact, the team continues to recruit actively.

In my opinion, if this technology allows Larian to remove the grunt work and focus on the narrative brilliance we saw in Baldur’s Gate 3, the future of the Divinity franchise looks brighter than ever.

Does the knowledge that Larian uses AI for development tasks change your excitement for their next game, or do you trust Swen Vincke’s vision?


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